Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 6870
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.Compare those specs to the Radeon HD 6870, which uses a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this card. It features 1120 SPUs as well as 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6870 should in theory be a little bit better than the GeForce GTX 260 216SP 55 nm in general. (explain)
Texel RateThe Radeon HD 6870 will be quite a bit (about 22%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6870 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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