Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6850
IntroThe Radeon HD 4550 512MB features clock speeds of 600 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 RAM. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 ROPs.Compare those specifications to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this card. It features 960 SPUs along with 48 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6850 should in theory be much better than the Radeon HD 4550 512MB overall. (explain)
Texel RateThe Radeon HD 6850 should be a lot (about 675%) more effective at anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 6850 is superior to the Radeon HD 4550 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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