Compare any two graphics cards:
VS

Radeon HD 3870 X2 512MB vs Radeon HD 6850

Intro

The Radeon HD 3870 X2 512MB has core speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 6850, which features clock speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 960 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 6850 should theoretically perform just a bit faster than the Radeon HD 3870 X2 512MB in general. (explain)

Radeon HD 6850 128000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The Radeon HD 6850 will be much (approximately 41%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 6850 37200 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 10800 (41%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 512MB is superior to the Radeon HD 6850, not by a very large margin though. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 1600 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 3870 X2 512MB Radeon HD 6850
Manufacturer AMD AMD
Year Jan 28, 2008 October 2010
Code Name R680 Barts Pro
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 775 MHz
Memory Speed 1800 MHz (x2) 4000 MHz
Power (Max TDP) (Unknown) watts 127 watts
Bandwidth 115200 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 320(64x5) (x2) 960
Texture Mapping Units 16 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield