Compare any two graphics cards:
Radeon HD 3650 512MB vs Radeon HD 6770
IntroThe Radeon HD 3650 512MB uses a 55 nm design. AMD has set the core speed at 725 MHz. The GDDR3 memory works at a speed of 800 MHz on this model. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.Compare all of that to the Radeon HD 6770, which uses a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1050 MHz on this specific model. It features 800 SPUs as well as 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6770 should perform a lot faster than the Radeon HD 3650 512MB overall. (explain)
Texel RateThe Radeon HD 6770 should be a lot (more or less 521%) more effective at AF than the Radeon HD 3650 512MB. (explain)
Pixel RateThe Radeon HD 6770 is much (about 397%) faster with regards to anti-aliasing than the Radeon HD 3650 512MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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