Compare any two graphics cards:
Radeon HD 3650 256MB vs Radeon HD 6770
IntroThe Radeon HD 3650 256MB comes with a core clock frequency of 725 MHz and a DDR2 memory frequency of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It features 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.Compare that to the Radeon HD 6770, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6770 will be 163% quicker than the Radeon HD 3650 256MB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6770 should be quite a bit (about 521%) better at anisotropic filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateThe Radeon HD 6770 is much (about 397%) more effective at full screen anti-aliasing than the Radeon HD 3650 256MB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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