Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 6770
IntroThe GeForce GTX 285 1GB has a clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also makes use of a 512-bit bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon HD 6770, which has a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 memory running at 1050 MHz through a 128-bit bus. It also features 800 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB, in theory, should be much faster than the Radeon HD 6770 overall. (explain)
Texel RateThe GeForce GTX 285 1GB will be quite a bit (more or less 44%) better at AF than the Radeon HD 6770. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 285 1GB is superior to the Radeon HD 6770, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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