Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 6770
IntroThe GeForce GT 240 GDDR5 uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM runs at a speed of 850 MHz on this specific card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1050 MHz on this card. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6770 is 24% quicker than the GeForce GT 240 GDDR5 overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6770 will be quite a bit (about 105%) faster with regards to AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6770 is superior to the GeForce GT 240 GDDR5, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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