Compare any two graphics cards:
GeForce 9800 GT 512MB vs Radeon HD 6750 1GB
IntroThe GeForce 9800 GT 512MB comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 112 SPUs, 56 TAUs, and 16 ROPs.Compare that to the Radeon HD 6750 1GB, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 720 Stream Processors, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 1GB should in theory perform a little bit faster than the GeForce 9800 GT 512MB overall. (explain)
Texel RateThe GeForce 9800 GT 512MB should be much (about 29%) better at anisotropic filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateThe Radeon HD 6750 1GB should be a lot (approximately 21%) better at full screen anti-aliasing than the GeForce 9800 GT 512MB, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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