Compare any two graphics cards:
Radeon HD 4850 2GB vs Radeon HD 6750 1GB
IntroThe Radeon HD 4850 2GB makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 memory is set to run at a frequency of 993 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6750 1GB, which has GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 720 Stream Processors, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6750 1GB should be a small bit faster than the Radeon HD 4850 2GB in general. (explain)
Texel RateThe Radeon HD 6750 1GB is a little bit (about 4%) faster with regards to anisotropic filtering than the Radeon HD 4850 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6750 1GB is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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