Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon HD 6750
IntroThe GeForce 9400 GT 256MB comes with a core clock frequency of 550 MHz and a GDDR2 memory speed of 400 MHz. It also features a 128-bit bus, and makes use of a 65 nm design. It is comprised of 16 SPUs, 8 TAUs, and 4 ROPs.Compare those specifications to the Radeon HD 6750, which uses a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this card. It features 720 SPUs as well as 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 will be 400% quicker than the GeForce 9400 GT 256MB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6750 should be quite a bit (approximately 493%) better at anisotropic filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe Radeon HD 6750 should be quite a bit (approximately 427%) faster with regards to AA than the GeForce 9400 GT 256MB, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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