Compare any two graphics cards:
Radeon HD 3850 1GB vs Radeon HD 6750
IntroThe Radeon HD 3850 1GB comes with a GPU core speed of 668 MHz, and the 1024 MB of GDDR3 memory is set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6750, which features GPU clock speed of 725 MHz, and 512 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6750 should be 21% faster than the Radeon HD 3850 1GB in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6750 should be much (approximately 144%) better at texture filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6750 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!