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GeForce 9600 GSO 768MB vs GeForce 9800 GX2

Intro

The GeForce 9600 GSO 768MB features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.

Compare all that to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory works at a frequency of 1000 MHz on this particular card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
GeForce 9800 GX2 197 Watts
Difference: 113 Watts (135%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 will be 233% faster than the GeForce 9600 GSO 768MB in general, due to its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 89600 (233%)

Texel Rate

The GeForce 9800 GX2 is much (about 191%) better at AF than the GeForce 9600 GSO 768MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 50400 (191%)

Pixel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 191%) better at anti-aliasing than the GeForce 9600 GSO 768MB, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 12600 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 768MB

Amazon.com

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GeForce 9800 GX2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 768MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year May 2008 Mar 2008
Code Name G92 G92
Memory 768 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1600 MHz 2000 MHz (x2)
Power (Max TDP) 84 watts 197 watts
Bandwidth 38400 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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