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Compare any two graphics cards: 
 
 GeForce 8800 GTS (G80) 640MB vs GeForce 9800 GX2
 IntroThe GeForce 8800 GTS (G80) 640MB comes with a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit memory bus, and makes use of a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.Compare all of that to the GeForce 9800 GX2, which comes with a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthIn theory, the GeForce 9800 GX2 should be 102% quicker than the GeForce 8800 GTS (G80) 640MB overall, due to its higher bandwidth. (explain) 
 Texel RateThe GeForce 9800 GX2 should be a lot (approximately 212%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
 Pixel RateIf using a high screen resolution is important to you, then the GeForce 9800 GX2 is the winner, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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