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GeForce 8300 GS (OEM) vs GeForce 9800 GX2

Intro

The GeForce 8300 GS (OEM) features a GPU core clock speed of 450 MHz, and the 128 MB of DDR2 RAM is set to run at 400 MHz through a 64-bit bus. It also features 8 Stream Processors, 4 TAUs, and 2 ROPs.

Compare all of that to the GeForce 9800 GX2, which comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8300 GS (OEM) 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 1900% quicker than the GeForce 8300 GS (OEM) overall, due to its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8300 GS (OEM) 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 is much (more or less 4167%) more effective at AF than the GeForce 8300 GS (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8300 GS (OEM) 1800 Mtexels/sec
Difference: 75000 (4167%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (more or less 2033%) more effective at AA than the GeForce 8300 GS (OEM), and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8300 GS (OEM) 900 Mpixels/sec
Difference: 18300 (2033%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8300 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8300 GS (OEM) GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2007 Mar 2008
Code Name G86 G92
Memory 128 MB 512 MB (x2)
Core Speed 450 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 1800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 900 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 8 128 (x2)
Texture Mapping Units 4 64 (x2)
Render Output Units 2 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCI Express x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8300 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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