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GeForce 8300 GS (OEM) vs GeForce 9800 GX2

Intro

The GeForce 8300 GS (OEM) uses a 80 nm design. nVidia has set the core speed at 450 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this particular model. It features 8 SPUs along with 4 TAUs and 2 Rasterization Operator Units.

Compare that to the GeForce 9800 GX2, which uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8300 GS (OEM) 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

The GeForce 9800 GX2 should theoretically perform much faster than the GeForce 8300 GS (OEM) overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8300 GS (OEM) 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 should be a lot (approximately 4167%) better at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8300 GS (OEM) 1800 Mtexels/sec
Difference: 75000 (4167%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8300 GS (OEM) 900 Mpixels/sec
Difference: 18300 (2033%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8300 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8300 GS (OEM) GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2007 Mar 2008
Code Name G86 G92
Memory 128 MB 512 MB (x2)
Core Speed 450 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 1800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 900 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 8 128 (x2)
Texture Mapping Units 4 64 (x2)
Render Output Units 2 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCI Express x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8300 GS (OEM)

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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