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GeForce 8400 GS 512MB vs GeForce 9800 GX2

Intro

The GeForce 8400 GS 512MB comes with a core clock speed of 650 MHz and a DDR2 memory speed of 400 MHz. It also uses a 64-bit bus, and makes use of a 80 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 ROPs.

Compare those specs to the GeForce 9800 GX2, which features core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8400 GS 512MB 40 Watts
GeForce 9800 GX2 197 Watts
Difference: 157 Watts (393%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be a lot faster than the GeForce 8400 GS 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 8400 GS 512MB 6400 MB/sec
Difference: 121600 (1900%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (approximately 1377%) better at AF than the GeForce 8400 GS 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 8400 GS 512MB 5200 Mtexels/sec
Difference: 71600 (1377%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, and very much so. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 8400 GS 512MB 2600 Mpixels/sec
Difference: 16600 (638%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8400 GS 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year June 2007 Mar 2008
Code Name G86 G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 40 watts 197 watts
Bandwidth 6400 MB/sec 128000 MB/sec
Texel Rate 5200 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type DDR2 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 80 nm 65 nm
Transistors 210 million 754 million
Bus PCIe x16, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8400 GS 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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