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GeForce 9400 GT 256MB vs GeForce 9800 GX2

Intro

The GeForce 9400 GT 256MB has core speeds of 550 MHz on the GPU, and 400 MHz on the 256 MB of GDDR2 memory. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Compare all of that to the GeForce 9800 GX2, which features GPU clock speed of 600 MHz, and 512 MB of GDDR3 memory running at 1000 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9400 GT 256MB 50 Watts
GeForce 9800 GX2 197 Watts
Difference: 147 Watts (294%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should in theory be a lot superior to the GeForce 9400 GT 256MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9400 GT 256MB 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (about 1645%) more effective at texture filtering than the GeForce 9400 GT 256MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9400 GT 256MB 4400 Mtexels/sec
Difference: 72400 (1645%)

Pixel Rate

The GeForce 9800 GX2 is a lot (about 773%) better at FSAA than the GeForce 9400 GT 256MB, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9400 GT 256MB 2200 Mpixels/sec
Difference: 17000 (773%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9400 GT 256MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year August 2008 Mar 2008
Code Name G96a G92
Memory 256 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 800 MHz 2000 MHz (x2)
Power (Max TDP) 50 watts 197 watts
Bandwidth 12800 MB/sec 128000 MB/sec
Texel Rate 4400 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 2200 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 16 128 (x2)
Texture Mapping Units 8 64 (x2)
Render Output Units 4 16 (x2)
Bus Type GDDR2 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 314 million 754 million
Bus PCIe x16 2.0, PCI PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9400 GT 256MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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