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GeForce 9600 GSO 384MB vs GeForce 9800 GX2

Intro

The GeForce 9600 GSO 384MB comes with a GPU core speed of 550 MHz, and the 384 MB of GDDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.

Compare all of that to the GeForce 9800 GX2, which makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 384MB 84 Watts
GeForce 9800 GX2 197 Watts
Difference: 113 Watts (135%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be much faster than the GeForce 9600 GSO 384MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GSO 384MB 38400 MB/sec
Difference: 89600 (233%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 191%) more effective at texture filtering than the GeForce 9600 GSO 384MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GSO 384MB 26400 Mtexels/sec
Difference: 50400 (191%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9800 GX2 is a better choice, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GSO 384MB 6600 Mpixels/sec
Difference: 12600 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 384MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year May 2008 Mar 2008
Code Name G92 G92
Memory 384 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1600 MHz 2000 MHz (x2)
Power (Max TDP) 84 watts 197 watts
Bandwidth 38400 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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