Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs GeForce 9800 GX2

Intro

The GeForce 9600 GSO 384MB has core clock speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.

Compare all of that to the GeForce 9800 GX2, which features GPU core speed of 600 MHz, and 512 MB of GDDR3 memory running at 1000 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 384MB 84 Watts
GeForce 9800 GX2 197 Watts
Difference: 113 Watts (135%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be quite a bit faster than the GeForce 9600 GSO 384MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GSO 384MB 38400 MB/sec
Difference: 89600 (233%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 191%) more effective at texture filtering than the GeForce 9600 GSO 384MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GSO 384MB 26400 Mtexels/sec
Difference: 50400 (191%)

Pixel Rate

The GeForce 9800 GX2 will be quite a bit (about 191%) faster with regards to AA than the GeForce 9600 GSO 384MB, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GSO 384MB 6600 Mpixels/sec
Difference: 12600 (191%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year May 2008 Mar 2008
Code Name G92 G92
Memory 384 MB 512 MB (x2)
Core Speed 550 MHz 600 MHz (x2)
Memory Speed 1600 MHz 2000 MHz (x2)
Power (Max TDP) 84 watts 197 watts
Bandwidth 38400 MB/sec 128000 MB/sec
Texel Rate 26400 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 96 128 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 12 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 65 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield