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GeForce 9600 GT 512MB vs GeForce 9800 GX2

Intro

The GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific model. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce 9800 GX2, which has a core clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 512MB 95 Watts
GeForce 9800 GX2 197 Watts
Difference: 102 Watts (107%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be 122% faster than the GeForce 9600 GT 512MB in general, because of its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (about 269%) better at AF than the GeForce 9600 GT 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 56000 (269%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is the winner, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 8800 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GT 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year Feb 2008 Mar 2008
Code Name G94a/b G92
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 95 watts 197 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 20800 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 64 128 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 65 nm
Transistors 505 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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