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GeForce 9800 GX2 vs Radeon HD 3470 512MB

Intro

The GeForce 9800 GX2 features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 3470 512MB, which has a clock frequency of 800 MHz and a GDDR3 memory speed of 950 MHz. It also uses a 128-bit bus, and uses a 55 nm design. It is made up of 40(8x5) SPUs, 4 Texture Address Units, and 4 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should theoretically be much better than the Radeon HD 3470 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 3470 512MB 30400 MB/sec
Difference: 97600 (321%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 2300%) faster with regards to anisotropic filtering than the Radeon HD 3470 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 3470 512MB 3200 Mtexels/sec
Difference: 73600 (2300%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (approximately 500%) more effective at full screen anti-aliasing than the Radeon HD 3470 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 3470 512MB 3200 Mpixels/sec
Difference: 16000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 3470 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 3470 512MB
Manufacturer nVidia AMD
Year Mar 2008 2008
Code Name G92 RV620 PRO
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 1900 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 30400 MB/sec
Texel Rate 76800 Mtexels/sec 3200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 3200 Mpixels/sec
Unified Shaders 128 (x2) 40(8x5)
Texture Mapping Units 64 (x2) 4
Render Output Units 16 (x2) 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 3470 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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