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GeForce 9800 GX2 vs Radeon HD 3470 256MB

Intro

The GeForce 9800 GX2 features a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 3470 256MB, which comes with clock speeds of 800 MHz on the GPU, and 950 MHz on the 256 MB of DDR2 memory. It features 40(8x5) SPUs along with 4 Texture Address Units and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should theoretically be much better than the Radeon HD 3470 256MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 3470 256MB 30400 MB/sec
Difference: 97600 (321%)

Texel Rate

The GeForce 9800 GX2 should be much (about 2300%) better at AF than the Radeon HD 3470 256MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 3470 256MB 3200 Mtexels/sec
Difference: 73600 (2300%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (more or less 500%) more effective at AA than the Radeon HD 3470 256MB, and also should be capable of handling higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 3470 256MB 3200 Mpixels/sec
Difference: 16000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 3470 256MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 3470 256MB
Manufacturer nVidia AMD
Year Mar 2008 2008
Code Name G92 RV620 PRO
Memory 512 MB (x2) 256 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 1900 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 30400 MB/sec
Texel Rate 76800 Mtexels/sec 3200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 3200 Mpixels/sec
Unified Shaders 128 (x2) 40(8x5)
Texture Mapping Units 64 (x2) 4
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR2
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 3470 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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