Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 3650 256MB
IntroThe GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a frequency of 1000 MHz on this model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 3650 256MB, which makes use of a 55 nm design. AMD has set the core speed at 725 MHz. The DDR2 memory is set to run at a frequency of 800 MHz on this particular model. It features 120(24x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GX2 should theoretically perform quite a bit faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe GeForce 9800 GX2 is a lot (about 1224%) faster with regards to AF than the Radeon HD 3650 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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