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GeForce 9800 GX2 vs Radeon HD 4550 256MB

Intro

The GeForce 9800 GX2 comes with core clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 4550 256MB, which comes with core clock speeds of 600 MHz on the GPU, and 800 MHz on the 256 MB of DDR3 RAM. It features 80(16x5) SPUs as well as 8 TAUs and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4550 256MB 25 Watts
GeForce 9800 GX2 197 Watts
Difference: 172 Watts (688%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GX2 should in theory be a lot better than the Radeon HD 4550 256MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4550 256MB 12800 MB/sec
Difference: 115200 (900%)

Texel Rate

The GeForce 9800 GX2 should be a lot (about 1500%) more effective at anisotropic filtering than the Radeon HD 4550 256MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4550 256MB 4800 Mtexels/sec
Difference: 72000 (1500%)

Pixel Rate

The GeForce 9800 GX2 should be much (more or less 700%) more effective at AA than the Radeon HD 4550 256MB, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4550 256MB 2400 Mpixels/sec
Difference: 16800 (700%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4550 256MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4550 256MB
Manufacturer nVidia AMD
Year Mar 2008 Sep 30, 2008
Code Name G92 RV710
Memory 512 MB (x2) 256 MB
Core Speed 600 MHz (x2) 600 MHz
Memory Speed 2000 MHz (x2) 1600 MHz
Power (Max TDP) 197 watts 25 watts
Bandwidth 128000 MB/sec 12800 MB/sec
Texel Rate 76800 Mtexels/sec 4800 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 2400 Mpixels/sec
Unified Shaders 128 (x2) 80(16x5)
Texture Mapping Units 64 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 55 nm
Transistors 754 million 242 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4550 256MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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