Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 4550 256MB
IntroThe GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 1000 MHz on this particular model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 4550 256MB, which has GPU clock speed of 600 MHz, and 256 MB of DDR3 memory set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9800 GX2 should perform much faster than the Radeon HD 4550 256MB in general. (explain)
Texel RateThe GeForce 9800 GX2 is much (about 1500%) faster with regards to anisotropic filtering than the Radeon HD 4550 256MB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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