Compare any two graphics cards:
Radeon HD 3850 256MB vs Radeon HD 5830
IntroThe Radeon HD 3850 256MB uses a 55 nm design. AMD has set the core frequency at 668 MHz. The GDDR3 RAM works at a frequency of 828 MHz on this specific model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon HD 5830, which features a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 should perform a lot faster than the Radeon HD 3850 256MB overall. (explain)
Texel RateThe Radeon HD 5830 should be a lot (more or less 319%) better at texture filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateThe Radeon HD 5830 will be a small bit (more or less 20%) more effective at FSAA than the Radeon HD 3850 256MB, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!