Compare any two graphics cards:
VS

GeForce GTX 295 vs Radeon HD 3850 X2

Intro

The GeForce GTX 295 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

Compare all that to the Radeon HD 3850 X2, which comes with a core clock speed of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also features a 256-bit bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should be 111% quicker than the Radeon HD 3850 X2 in general, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 117792 (111%)

Texel Rate

The GeForce GTX 295 will be much (approximately 331%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 70784 (331%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 295 is a better choice, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 10880 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year January 8, 2009 Apr 4, 2008
Code Name G200b RV670 PRO
Memory 896 MB (x2) 512 MB (x2)
Core Speed 576 MHz (x2) 668 MHz (x2)
Memory Speed 1998 MHz (x2) 1656 MHz (x2)
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 105984 MB/sec
Texel Rate 92160 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 240 (x2) 320(64x5) (x2)
Texture Mapping Units 80 (x2) 16 (x2)
Render Output Units 28 (x2) 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield