Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 7900 XT
IntroThe GeForce GTX Titan X uses a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this model. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.Compare all that to the Radeon RX 7900 XT, which has a core clock frequency of 1500 MHz and a GDDR6 memory speed of 2500 MHz. It also makes use of a 320-bit bus, and uses a 5 nm design. It features 5376 SPUs, 336 TAUs, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 7900 XT should in theory be much faster than the GeForce GTX Titan X in general. (explain)
Texel RateThe Radeon RX 7900 XT will be a lot (more or less 163%) faster with regards to AF than the GeForce GTX Titan X. (explain)
Pixel RateThe Radeon RX 7900 XT should be quite a bit (about 200%) more effective at AA than the GeForce GTX Titan X, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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