Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 7900 XT
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory works at a frequency of 1652 MHz on this specific model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon RX 7900 XT, which has a clock speed of 1500 MHz and a GDDR6 memory speed of 2500 MHz. It also features a 320-bit bus, and uses a 5 nm design. It is made up of 5376 SPUs, 336 TAUs, and 192 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XT should theoretically be quite a bit superior to the GeForce GTX 950 overall. (explain)
Texel RateThe Radeon RX 7900 XT is a lot (more or less 925%) faster with regards to texture filtering than the GeForce GTX 950. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 7900 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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