Compare any two graphics cards:
GeForce RTX 4080 vs Radeon R9 295X2
IntroThe GeForce RTX 4080 makes use of a 4 nm design. nVidia has clocked the core frequency at 2205 MHz. The GDDR6X memory is set to run at a frequency of 1400 MHz on this specific model. It features 9728 SPUs as well as 304 Texture Address Units and 112 ROPs.Compare all of that to the Radeon R9 295X2, which has a GPU core clock speed of 1018 MHz, and 4096 MB of GDDR5 memory running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4080 is 15% quicker than the Radeon R9 295X2 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 4080 is quite a bit (approximately 87%) faster with regards to texture filtering than the Radeon R9 295X2. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 4080 is superior to the Radeon R9 295X2, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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