Compare any two graphics cards:
GeForce GTX 1630 vs Radeon HD 7870 XT
IntroThe GeForce GTX 1630 has a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 memory runs at 1500 MHz through a 64-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 ROPs.Compare all that to the Radeon HD 7870 XT, which has GPU core speed of 925 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7870 XT should in theory be quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Radeon HD 7870 XT will be quite a bit (more or less 59%) better at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7870 XT is superior to the GeForce GTX 1630, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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