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GeForce GTX 1630 vs Radeon R9 295X2

Intro

The GeForce GTX 1630 features core clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 memory. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all that to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has set the core speed at 1018 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific model. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Radeon R9 295X2 500 Watts
Difference: 425 Watts (567%)

Memory Bandwidth

Theoretically, the Radeon R9 295X2 should perform much faster than the GeForce GTX 1630 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 541696 (551%)

Texel Rate

The Radeon R9 295X2 will be a lot (about 544%) better at texture filtering than the GeForce GTX 1630. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 302656 (544%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is a better choice, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 102464 (368%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon R9 295X2
Manufacturer nVidia AMD
Year June 2022 April 2014
Code Name TU117 Vesuvius
Memory 4096 MB 4096 MB (x2)
Core Speed 1740 MHz 1018 MHz (x2)
Memory Speed 1500 GB/s 5000 MHz (x2)
Power (Max TDP) 75 watts 500 watts
Bandwidth 98304 MB/sec 640000 MB/sec
Texel Rate 55680 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 512 2816 (x2)
Texture Mapping Units 32 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR6 GDDR5
Bus Width 64-bit 512-bit (x2)
Fab Process 12 nm 28 nm
Transistors 4700 million 6200 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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