Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 970M
IntroThe GeForce GTX 1630 has a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 64-bit bus, and uses a 12 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the GeForce GTX 970M, which comes with a clock speed of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce GTX 1630 should in theory be just a bit better than the GeForce GTX 970M in general. (explain)
Texel RateThe GeForce GTX 970M is quite a bit (about 33%) better at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 970M is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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