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GeForce GTX 1630 vs Radeon R7 M265

Intro

The GeForce GTX 1630 comes with core clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 memory. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon R7 M265, which comes with a core clock speed of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1630 should be 207% quicker than the Radeon R7 M265 overall, due to its greater bandwidth. (explain)

GeForce GTX 1630 98304 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 66304 (207%)

Texel Rate

The GeForce GTX 1630 will be quite a bit (about 220%) more effective at AF than the Radeon R7 M265. (explain)

GeForce GTX 1630 55680 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 38280 (220%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1630 is the winner, by far. (explain)

GeForce GTX 1630 27840 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 22040 (380%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Radeon R7 M265
Manufacturer nVidia AMD
Year June 2022 May 1 2014
Code Name TU117 Opal XT
Memory 4096 MB 2048 MB
Core Speed 1740 MHz 725 MHz
Memory Speed 1500 GB/s 1000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 98304 MB/sec 32000 MB/sec
Texel Rate 55680 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 512 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR6 DDR3
Bus Width 64-bit 128-bit
Fab Process 12 nm 28 nm
Transistors 4700 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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