Compare any two graphics cards:
GeForce GTX 480 vs Radeon RX 6750 XT
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR5 memory works at a frequency of 924 MHz on this specific card. It features 480 SPUs as well as 60 TAUs and 48 ROPs.Compare all of that to the Radeon RX 6750 XT, which uses a 7 nm design. AMD has set the core frequency at 2150 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this model. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the Radeon RX 6750 XT will be 149% faster than the GeForce GTX 480 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT is a lot (about 719%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateThe Radeon RX 6750 XT will be quite a bit (more or less 310%) more effective at AA than the GeForce GTX 480, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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