Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 6650 XT
IntroThe Radeon HD 7950 3GB makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this card. It features 1792 SPUs as well as 112 TAUs and 32 ROPs.Compare those specifications to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has set the core frequency at 2055 MHz. The GDDR6 memory works at a speed of 2190 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6650 XT will be 20% quicker than the Radeon HD 7950 3GB overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6650 XT should be a lot (approximately 194%) faster with regards to AF than the Radeon HD 7950 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6650 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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