Compare any two graphics cards:
GeForce GTX 660 vs Radeon RX 6650 XT
IntroThe GeForce GTX 660 uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this particular model. It features 960 SPUs as well as 80 TAUs and 24 ROPs.Compare those specs to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has set the core frequency at 2055 MHz. The GDDR6 memory is set to run at a speed of 2190 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6650 XT should theoretically be a lot superior to the GeForce GTX 660 overall. (explain)
Texel RateThe Radeon RX 6650 XT is quite a bit (approximately 236%) more effective at AF than the GeForce GTX 660. (explain)
Pixel RateThe Radeon RX 6650 XT is much (more or less 459%) better at full screen anti-aliasing than the GeForce GTX 660, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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