Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 6650 XT
IntroThe GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon RX 6650 XT, which comes with GPU clock speed of 2055 MHz, and 8192 MB of GDDR6 memory set to run at 2190 MHz through a 128-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6650 XT should in theory perform a lot faster than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe Radeon RX 6650 XT should be a lot (approximately 343%) faster with regards to texture filtering than the GeForce GTX 650 Ti. (explain)
Pixel RateThe Radeon RX 6650 XT is much (more or less 786%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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