Compare any two graphics cards:
Radeon HD 7990 vs Radeon RX 6650 XT
IntroThe Radeon HD 7990 features clock speeds of 950 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 6650 XT, which comes with a core clock frequency of 2055 MHz and a GDDR6 memory frequency of 2190 MHz. It also uses a 128-bit memory bus, and uses a 7 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7990 is 101% faster than the Radeon RX 6650 XT in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 6650 XT should be a little bit (more or less 8%) more effective at texture filtering than the Radeon HD 7990. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6650 XT is superior to the Radeon HD 7990, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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