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GeForce RTX 3050 vs Radeon HD 6990

Intro

The GeForce RTX 3050 features a clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 8 nm design. It is made up of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this particular card. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 6990 375 Watts
Difference: 245 Watts (188%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should theoretically be quite a bit better than the GeForce RTX 3050 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce RTX 3050 229376 MB/sec
Difference: 90624 (40%)

Texel Rate

The Radeon HD 6990 is much (about 28%) better at texture filtering than the GeForce RTX 3050. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce RTX 3050 124160 Mtexels/sec
Difference: 35200 (28%)

Pixel Rate

The Radeon HD 6990 will be just a bit (approximately 7%) more effective at FSAA than the GeForce RTX 3050, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce RTX 3050 49664 Mpixels/sec
Difference: 3456 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 6990
Manufacturer nVidia AMD
Year January 2022 March 2011
Code Name Ampere GA106-150-KA-A1 Antilles
Memory 8192 MB 2048 MB (x2)
Core Speed 1552 MHz 830 MHz (x2)
Memory Speed 1750 GB/s 5000 MHz (x2)
Power (Max TDP) 130 watts 375 watts
Bandwidth 229376 MB/sec 320000 MB/sec
Texel Rate 124160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 2560 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 40 nm
Transistors 12000 million 2640 million
Bus PCIe 4.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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