Compare any two graphics cards:
GeForce RTX 3050 vs Radeon R7 250X 2GB
IntroThe GeForce RTX 3050 comes with a core clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 ROPs.Compare those specifications to the Radeon R7 250X 2GB, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1125 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3050 should in theory be quite a bit better than the Radeon R7 250X 2GB in general. (explain)
Texel RateThe GeForce RTX 3050 is a lot (about 210%) more effective at AF than the Radeon R7 250X 2GB. (explain)
Pixel RateThe GeForce RTX 3050 is much (more or less 210%) better at full screen anti-aliasing than the Radeon R7 250X 2GB, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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