Compare any two graphics cards:
GeForce GTX 980 vs GeForce RTX 3050
IntroThe GeForce GTX 980 features a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the GeForce RTX 3050, which uses a 8 nm design. nVidia has set the core frequency at 1552 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2560 SPUs along with 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3050 should in theory perform a small bit faster than the GeForce GTX 980 overall. (explain)
Texel RateThe GeForce GTX 980 is just a bit (more or less 16%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce GTX 980 should be quite a bit (approximately 45%) faster with regards to AA than the GeForce RTX 3050, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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