Compare any two graphics cards:
GeForce GTX Titan X vs GeForce RTX 3050
IntroThe GeForce GTX Titan X features a clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 Raster Operation Units.Compare all of that to the GeForce RTX 3050, which makes use of a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this card. It features 2560 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan X should theoretically be quite a bit superior to the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce GTX Titan X will be much (approximately 55%) faster with regards to AF than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce GTX Titan X will be a lot (about 93%) better at FSAA than the GeForce RTX 3050, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!