Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 3050 features a core clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 8 nm design. It is comprised of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Geforce GTX 1080 Ti, which features a GPU core clock speed of 1480 MHz, and 11264 MB of GDDR5X RAM set to run at 1376 MHz through a 352-bit bus. It also is made up of 3584 Stream Processors, 224 TAUs, and 88 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 1080 Ti should theoretically be a lot superior to the GeForce RTX 3050 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be quite a bit (about 167%) more effective at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using high levels of AA is important to you, then the Geforce GTX 1080 Ti is superior to the GeForce RTX 3050, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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