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GeForce RTX 3080 12 GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce RTX 3080 12 GB features a core clock speed of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 384-bit memory bus, and uses a 8 nm design. It is comprised of 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which has a core clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 X2 512MB 250 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

Performance-wise, the GeForce RTX 3080 12 GB should in theory be quite a bit better than the Radeon HD 4850 X2 512MB overall. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 807194 (635%)

Texel Rate

The GeForce RTX 3080 12 GB is much (approximately 606%) faster with regards to AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 302800 (606%)

Pixel Rate

The GeForce RTX 3080 12 GB should be quite a bit (approximately 606%) more effective at anti-aliasing than the Radeon HD 4850 X2 512MB, and capable of handling higher resolutions better. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 121120 (606%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name GA102-220-A1 R700
Memory 12288 MB 512 MB (x2)
Core Speed 1260 MHz 625 MHz (x2)
Memory Speed 1188 GB/s 993 MHz (x2)
Power (Max TDP) 350 watts 250 watts
Bandwidth 934298 MB/sec 127104 MB/sec
Texel Rate 352800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 8960 800(160x5) (x2)
Texture Mapping Units 280 40 (x2)
Render Output Units 112 16 (x2)
Bus Type GDDR6X GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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