Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon HD 6950
IntroThe GeForce RTX 3080 12 GB uses a 8 nm design. nVidia has set the core speed at 1260 MHz. The GDDR6X RAM is set to run at a speed of 1188 MHz on this particular card. It features 8960 SPUs as well as 280 Texture Address Units and 112 Rasterization Operator Units.Compare those specifications to the Radeon HD 6950, which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should theoretically be much faster than the Radeon HD 6950 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (more or less 401%) more effective at AF than the Radeon HD 6950. (explain)
Pixel RateThe GeForce RTX 3080 12 GB should be a lot (more or less 451%) faster with regards to FSAA than the Radeon HD 6950, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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