Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce RTX 3080 12 GB
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this model. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the GeForce RTX 3080 12 GB, which features GPU clock speed of 1260 MHz, and 12288 MB of GDDR6X RAM set to run at 1188 MHz through a 384-bit bus. It also is made up of 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should in theory perform quite a bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a lot (more or less 1905%) more effective at anisotropic filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!