Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 460 1GB makes use of a 40 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR5 memory runs at a speed of 900 MHz on this specific model. It features 336 SPUs along with 56 TAUs and 32 ROPs.Compare that to the GeForce RTX 3080 12 GB, which features GPU core speed of 1260 MHz, and 12288 MB of GDDR6X RAM set to run at 1188 MHz through a 384-bit bus. It also is comprised of 8960 Stream Processors, 280 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should theoretically perform a lot faster than the GeForce GTX 460 1GB overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (about 833%) faster with regards to AF than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is a lot (more or less 553%) more effective at anti-aliasing than the GeForce GTX 460 1GB, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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