Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 480 has core speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 48 ROPs.

Compare those specs to the GeForce RTX 3080 12 GB, which features a clock speed of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 384-bit memory bus, and uses a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

The GeForce RTX 3080 12 GB should theoretically perform quite a bit faster than the GeForce GTX 480 overall. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 756890 (427%)

Texel Rate

The GeForce RTX 3080 12 GB is a lot (about 740%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 310800 (740%)

Pixel Rate

The GeForce RTX 3080 12 GB is quite a bit (approximately 320%) faster with regards to anti-aliasing than the GeForce GTX 480, and also capable of handling higher resolutions more effectively. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 107520 (320%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year March 2010 January 2022
Code Name GF100 GA102-220-A1
Memory 1536 MB 12288 MB
Core Speed 700 MHz 1260 MHz
Memory Speed 3696 MHz 2376 GB/s
Power (Max TDP) 250 watts 350 watts
Bandwidth 177408 MB/sec 934298 MB/sec
Texel Rate 42000 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 480 8960
Texture Mapping Units 60 280
Render Output Units 48 112
Bus Type GDDR5 GDDR6X
Bus Width 384-bit 384-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 28300 million
Bus PCIe x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield