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GeForce RTX 3080 12 GB vs Geforce GTX 690

Intro

The GeForce RTX 3080 12 GB comes with a GPU clock speed of 1260 MHz, and the 12288 MB of GDDR6X memory is set to run at 1188 MHz through a 384-bit bus. It also features 8960 Stream Processors, 280 Texture Address Units, and 112 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 50 Watts (17%)

Memory Bandwidth

The GeForce RTX 3080 12 GB should theoretically perform a lot faster than the Geforce GTX 690 in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 549786 (143%)

Texel Rate

The GeForce RTX 3080 12 GB is much (about 51%) better at texture filtering than the Geforce GTX 690. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 118560 (51%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 3080 12 GB is the winner, by far. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 82560 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2022 April 2012
Code Name GA102-220-A1 GK104
Memory 12288 MB 2048 MB (x2)
Core Speed 1260 MHz 915 MHz (x2)
Memory Speed 1188 GB/s 6008 MHz (x2)
Power (Max TDP) 350 watts 300 watts
Bandwidth 934298 MB/sec 384512 MB/sec
Texel Rate 352800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 8960 1536 (x2)
Texture Mapping Units 280 128 (x2)
Render Output Units 112 32 (x2)
Bus Type GDDR6X GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 28 nm
Transistors 28300 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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