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Radeon HD 5970 vs Radeon RX 6600

Intro

The Radeon HD 5970 features a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1600 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX 6600, which features GPU core speed of 1626 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is made up of 1792 SPUs, 112 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
Radeon HD 5970 294 Watts
Difference: 162 Watts (123%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 should perform a small bit faster than the Radeon RX 6600 overall. (explain)

Radeon HD 5970 256000 MB/sec
Radeon RX 6600 229376 MB/sec
Difference: 26624 (12%)

Texel Rate

The Radeon HD 5970 will be a lot (more or less 27%) faster with regards to anisotropic filtering than the Radeon RX 6600. (explain)

Radeon HD 5970 232000 Mtexels/sec
Radeon RX 6600 182112 Mtexels/sec
Difference: 49888 (27%)

Pixel Rate

The Radeon RX 6600 is just a bit (more or less 12%) more effective at FSAA than the Radeon HD 5970, and should be able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 6600 104064 Mpixels/sec
Radeon HD 5970 92800 Mpixels/sec
Difference: 11264 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 5970

Amazon.com

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Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5970 Radeon RX 6600
Manufacturer AMD AMD
Year November 2009 October 2021
Code Name Hemlock XT Navi 23
Memory 1024 MB (x2) 8192 MB
Core Speed 725 MHz (x2) 1626 MHz
Memory Speed 4000 MHz (x2) 3500 GB/s
Power (Max TDP) 294 watts 132 watts
Bandwidth 256000 MB/sec 229376 MB/sec
Texel Rate 232000 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 92800 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 1600 (x2) 1792
Texture Mapping Units 160 (x2) 112
Render Output Units 64 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 7 nm
Transistors 2154 million 11060 million
Bus PCIe x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 5970

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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