Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 6600
IntroThe Geforce GTX 780 comes with a GPU core speed of 863 MHz, and the 3072 MB of GDDR5 RAM runs at 1502 MHz through a 384-bit bus. It also is comprised of 2304 Stream Processors, 192 TAUs, and 48 Raster Operation Units.Compare those specs to the Radeon RX 6600, which comes with a core clock speed of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 7 nm design. It is made up of 1792 SPUs, 112 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 780 should in theory perform much faster than the Radeon RX 6600 in general. (explain)
Texel RateThe Radeon RX 6600 should be a bit (about 10%) faster with regards to anisotropic filtering than the Geforce GTX 780. (explain)
Pixel RateThe Radeon RX 6600 is a lot (approximately 151%) more effective at anti-aliasing than the Geforce GTX 780, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!