Compare any two graphics cards:
Geforce GTX 770 vs Radeon RX 6600
IntroThe Geforce GTX 770 makes use of a 28 nm design. nVidia has clocked the core speed at 1046 MHz. The GDDR5 memory runs at a speed of 1753 MHz on this model. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.Compare those specs to the Radeon RX 6600, which comes with a clock speed of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 7 nm design. It features 1792 SPUs, 112 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600, in theory, should perform a bit faster than the Geforce GTX 770 in general. (explain)
Texel RateThe Radeon RX 6600 should be a lot (about 36%) faster with regards to anisotropic filtering than the Geforce GTX 770. (explain)
Pixel RateThe Radeon RX 6600 should be a lot (about 211%) more effective at FSAA than the Geforce GTX 770, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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